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June 18, 2010 | Shock

new MK9 Gameplay Footage

It’s looking a lot better. I’m liking sweeps, uppercuts, the jabs, canceling, juggling. Mileena’s roll hits normally from a distance it seems, but the flip it makes them do is like Rain’s MKT Lightning, which is weird, and for some reason they don’t flip when getting hit by the Forceballs, which again I don’t understand. In fact, I don’t know if the Forceballs will be as dominant as they were in UMK3, gotta see more. Sub’s slide making them flip and having juggling properties similar to whatever game that was in previously is a good add for him. Scorp looks to have possibly the forward teleport, air throw definitely, but that stupid ass overhead pop up. If that can’t be blocked low, I’ll say fine, but smashing someone down like a frigging basketball is idiotic. Cage’s counter move looks good, and he gets a jab juggle to flip kick after. XRay supers seem interesting for now. Glad to see a lot of old special moves return like the Ground Freeze, Scissor Takedown, air throws, etc. Not a whole lot of blocking displayed, but it is in there and it looks like the character actually responds to the contact of the hits, where as in the previous games they were plagued by poor collision response during blocking.

That’s it for now, I’ll have more thoughts as I watch more.

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June 10, 2010 | DreemerNJ

Trailer for MK9: BFD or GTFO?

Kotaku has the trailer up of the new Mortal Kombat game. It features locales and characters that are very reminiscent of the 2D games.  Ed Boon claims this is an answer to what fans want, a new 2D engine, gruesome fatalities, etc.

Update: Here’s an embedded copy care of wegame.com:

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June 8, 2010 | DreemerNJ

The new Mortal Kombat trailer.

Update: It appears the image of Sub Zero in the video came from here.

Konqrr created a thread about the new Mortal Kombat trailer.  It is dark, gruesome, and vile.  This complete reimagining of the series, if it turns into something, could be extremely violent and awesome.  Here’s hoping it goes right.

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